/repos
Open source, with the gotchas documented.
Every repo here exists because something was harder than it should have been. The fix got built, the scar tissue got written down, and both got published. Star counts are live from the GitHub API; each project page links to its living wiki on GitHub.
▸ Games
▸ Unreal Engine
▸ Godot × Vision Pro
▸ visionOS & Spatial
▸ AI & Agents
▸ Tools
More on github.com/ibrews — including the forks, the experiments, and the hyper-targeted repos to solve absurdly specific problems.
Like how these are built?
Every one of these repos came out of real production work — the classes teach the same techniques, gotchas included.