Alex CoulombePresents

/training

Learn Unreal from someone who ships with it every day.

Alex is a top-rated Epic Games Authorized Instructor running Manhattan's first Unreal Authorized Training Center, in association with Agile Lens. He has collaborated on the creation of 50+ courses and taught 300+ sessions on behalf of Epic Games to their key partners. Our curriculums come from those lessons merged with nearly a decade of real client work from Agile Lens in Unreal: photoreal archviz, live stage shows, multiplayer VR, and now AI-driven workflows. You'll learn methodologies you won't find anywhere else.

NEXT COHORT · STARTS WEDNESDAY, AUGUST 5

Unreal Foundations — Zero to Environment

Four live Wednesday classes, each taught twice so the whole world can attend (10a–12p and 12:30–2:30p ET), plus Thursday office hours. Week 1: the editor & ecosystem. Week 2: world building with Megascans & Nanite. Week 3: Lumen & lighting. Week 4: cameras & Movie Render Queue — you leave with a portfolio-ready render. Recordings and project files included.

Reserve a seat — early-bird pricing through Jul 29 →

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Unreal Engine courses taught

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official Epic Games courses co-created

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conference talks worldwide

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Unreal NYC meetup members

Company & studio training · bundled curricula

Represent a team? This is the fast lane.

Custom multi-week curricula assembled from the 50+ ready-to-teach classes below — the same live, hands-on training delivered on behalf of Epic Games to their key partner studios, broadcast graphics teams, and enterprises. Live over Zoom or on-site, cloud workstations available for every learner, Q&A sessions woven between modules. Pricing varies with team size, class count, and scheduling — tell us what your team needs and you'll have a scoped quote fast.

FORMAT

Live, two-hour classes — à la carte or as curriculum bundles. Solo VIP deep-dives or team training for entire studios.

SCHEDULE

Intro classes typically start on the first Monday of the month at 1pm ET, with additional sessions throughout the week.

CREDENTIALS

Unreal Authorized Instructor + Authorized Training Center — certified by Epic Games.

Certified by Epic Games

Authorized, and re-authorized every year.

Unreal Engine Authorized InstructorUnreal Engine Authorized Training Center
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The curriculum

Twelve tracks. Every one books as a live two-hour session — intro tracks and specialized deep-dives, priced separately. Take one, take them all, or bundle them for your team above. Pricing shows at checkout in the store.

New

AI for Unreal Engine

MCP servers, AI build agents, and LLM-assisted workflows inside the editor. The new frontier.

Book advanced session →

Intro to Unreal

The editor, the content browser, and the mental model that makes everything else click.

Book intro session →

Blueprints & C++

Visual scripting done right, when to drop to C++, and how the two layers talk.

Book intro session →

Sequencer

Cinematics, cutscenes, and choreographed sequences — Unreal as a film tool.

Book intro session →

Multiplayer

Replication, network prediction, and the architecture decisions you can't undo later.

Book advanced session →

VR & AR (incl. Apple Vision Pro)

From Quest to Vision Pro — comfort, performance budgets, and platform realities.

Book advanced session →

ArchViz

Photoreal architectural visualization — the discipline Agile Lens built nine-figure sales on.

Book advanced session →

Pixel Streaming

Unreal in the browser: GPU servers, signalling, and shipping interactive experiences as URLs.

Book advanced session →

MetaHumans

Creation, animation, mocap pipelines, and real-time digital humans that hold up close.

Book advanced session →

Virtual Production

Live events, LED volumes, and broadcast — where game engines meet showtime.

Book advanced session →

Final Output

Packaging, optimization, and delivery for every target — the last mile most courses skip.

Book intro session →

Unity to Unreal

For teams making the switch: the concepts that map over, the ones that don't, and why your prefabs are now actors.

Book intro session →

The full teaching catalog

50+ classes, ready to run.

Every class below has been taught live — most many times over — as two-hour, instructor-led sessions on behalf of Epic Games to their key partner studios, broadcast teams, and enterprises. Book any of them as an open-enrollment session, or point at a column and say "that one, for my whole team."

Fundamentals

  • Unreal Engine 5, From Zero
  • Your First Unreal Project — Games Quickstart
  • The Gameplay Framework, Demystified
  • Unity to Unreal: Making the Switch
  • Legacy Production to Real-Time: Making the Jump
  • Version Control & Team Collaboration

Materials

  • Materials: The Foundations
  • Materials: Masks & Reusable Functions
  • Materials: Translucency, Displacement & VFX
  • Materials: Layers, Subsurface & Parameter Collections
  • Materials for Architecture

Lighting

  • Lighting: The Foundations
  • Cinematic Lighting, Shot by Shot
  • Atmosphere, Fog & Volumetrics
  • Ray Tracing & the Path Tracer
  • Lumen & Nanite, Under the Hood

Data & Ingestion

  • Clean FBX Import Pipelines
  • CAD & DCC Scenes with Datasmith
  • Data Ingestion for Broadcast & Legacy Pipelines
  • Design-Review Workflows for AEC Teams

Blueprint & Code

  • Blueprint: The Foundations
  • Building Editor Tools with Blueprint
  • Blueprint for AEC, By Example
  • Blueprint for Virtual Production — Quickstart
  • Python & Editor Automation
  • AI Behaviors: Behavior Trees & State Machines
  • Pawns, Characters & Player Customization

Cinematics & Sequencer

  • Sequencer: The Foundations
  • Shot Creation for Virtual Production
  • Live Link & Virtual Cameras (vCam)
  • Post Processing & Look Development
  • Final Frames: Movie Render Queue & Delivery

Animation & MetaHumans

  • Runtime Animation for Games: An Introduction
  • Alembic & Live Link Animation Pipelines
  • Animation Blueprints & Take Recorder
  • Performance-Capture Workflows
  • MetaHumans for Architecture & Visualization
  • Stylizing MetaHuman Heads

XR — VR, AR & Vision Pro

  • VR: The Foundations
  • VR on Standalone Headsets (Quest & Friends)
  • VR for Desktop & PCVR
  • Advanced VR: OpenXR, Hand Tracking & Passthrough
  • AR Essentials
  • OpenXR, Explained
  • Unreal on Apple Vision Pro: Quickstart
  • Mac for Unreal: Shipping to macOS, iOS, Android & visionOS

Virtual Production & Broadcast

  • Pixel Streaming & Remote Control in Production
  • OSC & Show-Control Integration
  • Variants & Configurators
  • Multi-Display & nDisplay Setups
  • Virtual Production for Architects

UI, Games & Optimization

  • UI in Unreal: UMG & Blueprints
  • UMG for Architecture & Configurators
  • Procedural Content Generation (PCG) in Practice
  • Packaging & Publishing Your Game
  • Optimization: The Toolbox
  • Optimizing Linear Content: Profiling & Geometry
  • Optimizing Linear Content: Lighting & Effects
  • Optimizing Linear Content: Niagara & Foliage

AI Workflows

  • AI for Unreal Engine — MCP Servers & Build Agents
  • Claude Code in Production
  • Running a Local Model Fleet
  • Prompting & Context Pipelines for Production

Try the teaching first

Alex Coulombe Unreal Engine Talks

Every conference talk in one playlist — Unreal Fest, GDC, Inside Unreal, and more. The free preview of how Alex teaches.

All 46 talks on YouTube →

AI training · its own track

Learn AI workflows, Unreal optional.

This is its own thing — you don't need to care about Unreal Engine to take it. Agile Lens runs a fleet of machines with AI agents shipping real production work around the clock without breaking the bank, and the plan is to teach that the way the Unreal classes already do: live, hands-on, on your own project, whatever you're building.

Learning Unreal with Alex? AI comes woven in. Here purely for AI? Unreal only shows up if your use case actually calls for it. Formal AI classes aren't scheduled yet — tell us what you'd want and you'll be first to know.

Agents that ship real work

Designing AI agents that do useful things — not demos. Guardrails, tools, and verification so they don't go off the rails.

Claude Code & MCP

Driving real codebases with Claude Code, writing MCP servers, and wiring agents into the tools you already use.

AI for Unreal Engine

MCP servers and build agents that drive Unreal — overnight builds that greet you with a TestFlight app by morning.

Running a local model fleet

Standing up your own machines and open models to offload work from the paid APIs and protect your budget.

Prompting for production

Moving past chat tricks into repeatable, testable prompt + context pipelines you can actually ship.

You tell us

This curriculum is being shaped right now. Sign up and say what you'd want — it helps decide what gets built first.

Sensei AI × SIGGRAPH 2026 LA

How to Use AI & MCP for Blender, Unreal & Godot

A live 2-hour workshop for SIGGRAPH 2026 LA's Worlds in Action hackathon (with Sensei AI) — headless vs. MCP workflows, running a local model fleet, and the second-brain knowledge base behind all of it. Scheduled for one hour; the room didn't let Alex leave for two.

Watch the full talk →

Learn AI

Get notified the moment AI sessions open — and help shape what they cover.

Learn Unreal

Classes run now — but if you'd rather be pinged about upcoming cohorts than book today, hop on the Unreal list.

Why learn here and not from an on-demand video course?

It's alive. Classes adapt to your actual project. Bring your broken Blueprint, your janky lighting, your VR comfort problem — we fix real things in real time.

It's current. The new AI for Unreal Engine class covers MCP servers and AI build agents — practical workflows that we stay on the cutting edge of.

It's proven. The same techniques drove nine-figure real-estate sales, RSC rehearsals, and TestFlight-shipping Vision Pro apps. You're learning the production path, not the tutorial path.

Unreal NYC

Alex and Agile Lens lead the NYC Unreal Engine meetup — talks, demos, pizza, and swag. Come meet the community before committing to a class.

Free stuff first

The YouTube channel ("I Wish I Learned This Sooner") and The (Unofficial) Unreal Engine Podcast are free. Start there, then bring your questions to class.