/training
Learn Unreal from someone who ships with it every day.
Alex is a top-rated Epic Games Authorized Instructor running Manhattan's first Unreal Authorized Training Center, in association with Agile Lens. He has developed or co-developed 50+ courses and taught 300+ courses on behalf of Epic Games to their key partners. Our curriculums come from those lessons merged with nearly a decade of real client work from Agile Lens in Unreal: photoreal archviz, live stage shows, multiplayer VR, and now AI-driven workflows. You'll learn methodologies you won't find anywhere else. Expect special guest instructors too — specialists from Agile Lens and beyond, brought in whenever a topic calls for someone who lives it every day.
LIVE CLASSES · WEDNESDAYS 11A ET · OFFICE HOURS FRIDAYS 1P ET
Live Unreal classes — and you decide what they cover
The free kickoff session has happened, and the rhythm it started continues: a live class every Wednesday at 11a ET, plus office hours every Friday at 1p ET. The next eight Wednesdays are on the calendar below at introductory pricing — book any of them right now. After that run, what gets taught is exactly what the poll decides.
The Wednesday calendar
Book any class, right now.
Live and interactive over Zoom, 11a ET, two hours — follow along, ask questions, this isn't a webinar. Some sessions include reference files sent before class. Can't make it live? The price already includes all class material and a full recording of the session — nothing extra to buy.
Prices below are shown before the discount — enter code UE5 at checkout for 50% off this introductory run.
After this run, what's taught next is decided by vote — members' votes count for more, scaled to their tier.
Cheapest way in!Become a member!3 classes a month for $200 — cheaper than buying them one at a time, plus every recording and a bigger vote →Every Friday · 1p ET
Live office hours — drop-in seat
Two live hours with Alex — bring your broken Blueprint, your pipeline question, your career fork. Small group, open floor.
$100
Every Friday, 1p ET. Book any upcoming date after checkout — no minimum headcount, this one always runs.
Book anytime
1-hour consultation with Alex
One focused hour, one-on-one, on whatever you need — a project review, a stuck pipeline, career advice, scoping a build. Live over video with screen share.
One hour, entirely on your agenda — price shown at checkout.
WED, AUG 12 · 11am ET
Intro to VR in Unreal 5.8
Build your first VR experience! Headset optional (we've got a killer custom emulator!). OpenXR for the win. All the basics and your burning questions all answered.
This session has already happened — the next one's on the calendar above.
WED, AUG 19 · 11am ET
Intermediate XR in Unreal 5.8
Beyond the basics: hand tracking, comfort options, various locomotion, fidelity and performance budgets. A dash of mixed reality at the end.
$150
WED, AUG 26 · 11am ET
Intro to MetaHumans in Unreal 5.8
Create MetaHumans the new way: from in editor, and even from external face and body meshes. Realistic and stylized. Let's make 'em move and try the new toon shading while we're at it.
$100
WED, SEP 2 · 11am ET
Mocap in Unreal 5.8
Various ways to capture face and body motion capture data onto a MetaHuman or custom rig. Clean it, reuse it, ship it.
$150
WED, SEP 9 · 11am ET
Intro to PCG (Procedural Content Generation) & AI
Scatter a believable environment with the PCG framework instead of placing every mesh by hand. Even more powerful with MCP tools.
$100
WED, SEP 16 · 11am ET
Unity to Unreal
Thinking of making the switch? The concepts that map over, the ones that don't, and why your Prefabs are now Blueprints. Led by Whitt Sellers.
$100
WED, SEP 23 · 11am ET
Exporting UE5 to OpenUSD to GLB
A real cross-platform export pipeline: Unreal scenes out through OpenUSD and GLB without losing what matters. Then we'll see what they look like in Godot and ThreeJS.
$150
WED, SEP 30 · 11am ET
Intro to AR
Android and iOS, ARCore & ARKit, plane detection, light estimation, markers & more. Led by Yu-Jun Yeh.
$100
WED, OCT 7
Class TBD via voting!
Not scheduled yet — the topic comes straight from the vote.
Vote on what's next →WED, OCT 14
Class TBD via voting!
Not scheduled yet — the topic comes straight from the vote.
Vote on what's next →Dates and topics are subject to change — if a session moves, swap to any other class anytime or get a refund. Student or between jobs? Email for a sliding-scale seat, no questions asked.
3 quick questions
Help shape the program.
This is about the program, not the syllabus: how you'd rather pay for classes, how much AI you want woven in, and your skill level — it shapes pricing, format, and the AI-vs-Unreal balance. Looking to vote on a specific topic instead? That's what /vote is for →
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Unreal Engine courses taught
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official Epic Games courses co-created
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conference talks worldwide
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Unreal NYC meetup members
Company & studio training · bundled curricula
Represent a team? This is the fast lane.
Custom multi-week curricula assembled from the 50+ ready-to-teach classes below — the same live, hands-on training delivered on behalf of Epic Games to their key partner studios, broadcast graphics teams, and enterprises. Live over Zoom or on-site, cloud workstations available for every learner, Q&A sessions woven between modules. Pricing varies with team size, class count, and scheduling — tell us what your team needs and you'll have a scoped quote fast.
FORMAT
Live and interactive over Zoom, two hours — follow along, not a watch-along webinar. Reference files go out before class when a session needs them, and every session is recorded for you. À la carte or as curriculum bundles; solo deep-dives or team training for entire studios.
SCHEDULE
Live classes run every Wednesday at 11a ET, plus office hours every Friday at 1p ET — see the full calendar above.
CREDENTIALS
Unreal Authorized Instructor + Authorized Training Center — certified by Epic Games.
Not the Wednesday calendar — book individually, on your schedule
The curriculum
Twelve tracks, separate from the public Wednesday cohort above. Every one books as its own live two-hour session — intro tracks and specialized deep-dives, priced separately — scheduled around you instead of on a fixed public date. Inquire below, or bundle them for your team above. Pricing shows at checkout in the store. Want a topic added to the public Wednesday run instead? Vote on what's next →
AI for Unreal Engine
MCP servers, AI build agents, and LLM-assisted workflows inside the editor. The new frontier.
Inquire about this advanced session →Intro to Unreal
The editor, the content browser, and the mental model that makes everything else click.
Inquire about this intro session →Blueprints & C++
Visual scripting done right, when to drop to C++, and how the two layers talk.
Inquire about this intro session →Sequencer
Cinematics, cutscenes, and choreographed sequences — Unreal as a film tool.
Inquire about this intro session →Multiplayer
Replication, network prediction, and the architecture decisions you can't undo later.
Inquire about this advanced session →VR & AR (incl. Apple Vision Pro)
From Quest to Vision Pro — comfort, performance budgets, and platform realities.
Inquire about this advanced session →ArchViz
Photoreal architectural visualization — the discipline Agile Lens built nine-figure sales on.
Inquire about this advanced session →Pixel Streaming
Unreal in the browser: GPU servers, signalling, and shipping interactive experiences as URLs.
Inquire about this advanced session →MetaHumans
Creation, animation, mocap pipelines, and real-time digital humans that hold up close.
Inquire about this advanced session →Virtual Production
Live events, LED volumes, and broadcast — where game engines meet showtime.
Inquire about this advanced session →Final Output
Packaging, optimization, and delivery for every target — the last mile most courses skip.
Inquire about this intro session →Unity to Unreal
For teams making the switch: the concepts that map over, the ones that don't, and why your prefabs are now actors.
Inquire about this intro session →The full teaching catalog · book individually, on your schedule
50+ classes, ready to run.
Every class below has been taught live — most many times over — as two-hour, instructor-led sessions on behalf of Epic Games to their key partner studios, broadcast teams, and enterprises. These aren't on the public Wednesday calendar above — inquire about any of them as a one-off open-enrollment session scheduled around you, or point at a column and say "that one, for my whole team."
Fundamentals
- ✦Unreal Engine 5, From Zero
- ✦Your First Unreal Project — Games Quickstart
- ✦The Gameplay Framework, Demystified
- ✦Unity to Unreal: Making the Switch
- ✦Legacy Production to Real-Time: Making the Jump
- ✦Version Control & Team Collaboration
Materials
- ✦Materials: The Foundations
- ✦Materials: Masks & Reusable Functions
- ✦Materials: Translucency, Displacement & VFX
- ✦Materials: Layers, Subsurface & Parameter Collections
- ✦Materials for Architecture
Lighting
- ✦Lighting: The Foundations
- ✦Cinematic Lighting, Shot by Shot
- ✦Atmosphere, Fog & Volumetrics
- ✦Ray Tracing & the Path Tracer
- ✦Lumen & Nanite, Under the Hood
Data & Ingestion
- ✦Clean FBX Import Pipelines
- ✦CAD & DCC Scenes with Datasmith
- ✦Data Ingestion for Broadcast & Legacy Pipelines
- ✦Design-Review Workflows for AEC Teams
Blueprint & Code
- ✦Blueprint: The Foundations
- ✦Building Editor Tools with Blueprint
- ✦Blueprint for AEC, By Example
- ✦Blueprint for Virtual Production — Quickstart
- ✦Python & Editor Automation
- ✦AI Behaviors: Behavior Trees & State Machines
- ✦Pawns, Characters & Player Customization
Cinematics & Sequencer
- ✦Sequencer: The Foundations
- ✦Shot Creation for Virtual Production
- ✦Live Link & Virtual Cameras (vCam)
- ✦Post Processing & Look Development
- ✦Final Frames: Movie Render Queue & Delivery
Animation & MetaHumans
- ✦Runtime Animation for Games: An Introduction
- ✦Alembic & Live Link Animation Pipelines
- ✦Animation Blueprints & Take Recorder
- ✦Performance-Capture Workflows
- ✦MetaHumans for Architecture & Visualization
- ✦Stylizing MetaHuman Heads
XR — VR, AR & Vision Pro
- ✦VR: The Foundations
- ✦VR on Standalone Headsets (Quest & Friends)
- ✦VR for Desktop & PCVR
- ✦Advanced VR: OpenXR, Hand Tracking & Passthrough
- ✦AR Essentials
- ✦OpenXR, Explained
- ✦Unreal on Apple Vision Pro: Quickstart
- ✦Mac for Unreal: Shipping to macOS, iOS, Android & visionOS
Virtual Production & Broadcast
- ✦Pixel Streaming & Remote Control in Production
- ✦OSC & Show-Control Integration
- ✦Variants & Configurators
- ✦Multi-Display & nDisplay Setups
- ✦Virtual Production for Architects
UI, Games & Optimization
- ✦UI in Unreal: UMG & Blueprints
- ✦UMG for Architecture & Configurators
- ✦Procedural Content Generation (PCG) in Practice
- ✦Packaging & Publishing Your Game
- ✦Optimization: The Toolbox
- ✦Optimizing Linear Content: Profiling & Geometry
- ✦Optimizing Linear Content: Lighting & Effects
- ✦Optimizing Linear Content: Niagara & Foliage
AI Workflows
- ✦AI for Unreal Engine — MCP Servers & Build Agents
- ✦Claude Code in Production
- ✦Running a Local Model Fleet
- ✦Prompting & Context Pipelines for Production
Try the teaching first
Alex Coulombe Unreal Engine Talks
Every conference talk in one playlist — Unreal Fest, GDC, Inside Unreal, and more. The free preview of how Alex teaches.
All 46 talks on YouTube → Browse the curated collection →From the Epic Games archives
Courses built for Epic Games.
Separate from Agile Lens, over eight years Alex collaborated on 50+ official Epic Games courses. Some of the once-gated ones are finally coming online to the public — here are a few worth your time.
AI training · its own track
Learn AI workflows, Unreal optional.
This is its own thing — you don't need to care about Unreal Engine to take it. Agile Lens runs a fleet of machines with AI agents shipping real production work around the clock without breaking the bank, and the plan is to teach that the way the Unreal classes already do: live, hands-on, on your own project, whatever you're building.
Learning Unreal with Alex? AI comes woven in. Here purely for AI? Unreal only shows up if your use case actually calls for it. Formal AI classes aren't scheduled yet — tell us what you'd want and you'll be first to know.
Agents that ship real work
Designing AI agents that do useful things — not demos. Guardrails, tools, and verification so they don't go off the rails.
Claude Code & MCP
Driving real codebases with Claude Code, writing MCP servers, and wiring agents into the tools you already use.
AI for Unreal Engine
MCP servers and build agents that drive Unreal — overnight builds that greet you with a TestFlight app by morning.
Running a local model fleet
Standing up your own machines and open models to offload work from the paid APIs and protect your budget.
Prompting for production
Moving past chat tricks into repeatable, testable prompt + context pipelines you can actually ship.
You tell us
This curriculum is being shaped right now. Sign up and say what you'd want — it helps decide what gets built first.
AI classes are coming
Sensei AI × SIGGRAPH 2026 LA
How to Use AI & MCP for Blender, Unreal & Godot
A live 2-hour workshop for SIGGRAPH 2026 LA's Worlds in Action hackathon (with Sensei AI) — headless vs. MCP workflows, running a local model fleet, and the second-brain knowledge base behind all of it. Scheduled for one hour; the room didn't let Alex leave for two.
Watch the full talk →Learn AI
Get notified the moment AI sessions open — and help shape what they cover.
Learn Unreal
Classes run now — but if you'd rather be pinged about upcoming cohorts than book today, hop on the Unreal list.
Why learn here and not from an on-demand video course?
It's alive. Classes adapt to your actual project. Bring your broken Blueprint, your janky lighting, your VR comfort problem — we fix real things in real time.
It's current. The new AI for Unreal Engine class covers MCP servers and AI build agents — practical workflows that we stay on the cutting edge of.
It's proven. The same techniques drove nine-figure real-estate sales, RSC rehearsals, and TestFlight-shipping Vision Pro apps. You're learning the production path, not the tutorial path.
Membership · shipping today
Cheapest way in!Members save — and get more.
Starter is $200/mo for 3 live-class credits — cheaper than buying them one at a time — plus every class recording, member pricing sitewide, and a vote that counts for more. On top of that: hands-on access to real internal tools Alex builds for production work — xrsim (test VR apps without a headset), Forage (an AI-first scout for the Unreal asset packs you already own), and Constellation (your own notes as a walk-in 3D star map on Vision Pro) are shipping today, with more landing as they're ready.
See tiers & join →Unreal NYC
Alex and Agile Lens lead the NYC Unreal Engine meetup — talks, demos, pizza, and swag. Come meet the community before committing to a class.
Free stuff first
iBrews (YouTube / X) and The (Unofficial) Unreal Engine Podcast are free. Start there, then bring your questions to class.








agilelens.com/unrealnyc ↗
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