MetaHuman → Godot
6MetaHuman characters in stock Godot — look-dev sliders, full-body animation, and a stereo VR preview build.
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MetaHumans in Godot? In VR?!
VR Depth of Field in Godot
The story
MetaHumans rendered in stock Godot 4.6/4.7 Forward+ — no engine fork, no custom build. Started as a look-dev turntable (dial in skin, lighting, hair, eyes with live sliders; drive all 52 ARKit facial blendshapes), now a full character viewer: v0.3.0 added a retargeted Mixamo motion library with planted feet; v0.4.0 landed pore detail, a grounded studio floor, and limbal ring eye shaders. The VR preview (v0.1.0, Godot 4.7-beta3) puts it in stereo room-scale on Quest — walk around the character at path quality. Bring your own MetaHuman (Epic EULA respected; assets aren't redistributed).
Highlights
- ✦Stock Godot 4.6/4.7 Forward+ — AgX, SSIL, screen-space subsurface scattering
- ✦The MatMADNESS skin shader stack, fully sliderized + v0.4.0 pore and cavity detail
- ✦52 ARKit facial blendshape drivers
- ✦Full-body Mixamo motion library with planted feet (v0.3.0+)
- ✦Stereo VR preview — room-scale on Quest via Godot 4.7-beta3 (v0.1.0)
Docs · live from GitHub wiki
MetaHuman → Godot Look-Dev
MetaHumans rendered in stock Godot 4.6 (Forward+) — no engine fork. A real-time look-development & turntable tool: dial skin, lighting, hair, and eyes with live sliders, drive the 52 ARKit facial blendshapes, play a retargeted full-body motion library with planted feet, and capture stills / turntable movies.
⚠️ Not an Epic Games or Godot Foundation product. Independent community tool by Agile Lens. "MetaHuman", "Unreal Engine", and "Unreal" are trademarks of Epic Games, Inc. "Godot" is a trademark of the Godot Foundation.
Get it
- Prebuilt demos (sample MetaHuman baked in) from the
Releases page:
- Windows:
MetaHumanGodot-win64.zip→ unzip → runMetaHumanGodot.exe. - macOS (universal, Apple Silicon + Intel):
MetaHumanGodot-macos-universal.zip→ unzip → runMetaHumanGodot.app. Developer ID-signed + notarized by Apple (ticket stapled) — opens normally. Uses Godot's native Metal backend.
- Windows:
- From source: install Godot 4.6 (Forward+), then
godot --path <absolute-path-to-godot_project> scenes/release.tscn --resolution 1280x1280(the--pathmust be absolute). This repo ships the tooling only — bring your own MetaHuman (see [[Bring Your Own MetaHuman]]).
Pages
- [[Controls and UI]] — keys, mouse, and every panel section explained
- [[Headless Capture and QA Hooks]] — the full
RELEASE_*environment-variable reference - [[Bring Your Own MetaHuman]] — exporting + assembling
character.glb, and the gotchas - [[Lighting Presets]] — the shipped looks and what a preset saves
- [[Troubleshooting]] — common failures and their actual causes
Version
Current release: v0.4.0 — the "grounded" release (studio floor, pore-level skin detail fix, eye limbal ring + lid shadow, drag-and-drop loading). Full history in CHANGELOG.md.
Want this level of depth on your own project?
The classes teach the same production techniques these repos are built with — scar tissue included.