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MetaHuman → Godot

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MetaHuman characters in stock Godot — look-dev sliders, full-body animation, and a stereo VR preview build.

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MetaHumans in Godot? In VR?!

VR Depth of Field in Godot

The story

MetaHumans rendered in stock Godot 4.6/4.7 Forward+ — no engine fork, no custom build. Started as a look-dev turntable (dial in skin, lighting, hair, eyes with live sliders; drive all 52 ARKit facial blendshapes), now a full character viewer: v0.3.0 added a retargeted Mixamo motion library with planted feet; v0.4.0 landed pore detail, a grounded studio floor, and limbal ring eye shaders. The VR preview (v0.1.0, Godot 4.7-beta3) puts it in stereo room-scale on Quest — walk around the character at path quality. Bring your own MetaHuman (Epic EULA respected; assets aren't redistributed).

Highlights

  • Stock Godot 4.6/4.7 Forward+ — AgX, SSIL, screen-space subsurface scattering
  • The MatMADNESS skin shader stack, fully sliderized + v0.4.0 pore and cavity detail
  • 52 ARKit facial blendshape drivers
  • Full-body Mixamo motion library with planted feet (v0.3.0+)
  • Stereo VR preview — room-scale on Quest via Godot 4.7-beta3 (v0.1.0)

Docs · live from GitHub wiki

MetaHuman → Godot Look-Dev

MetaHumans rendered in stock Godot 4.6 (Forward+) — no engine fork. A real-time look-development & turntable tool: dial skin, lighting, hair, and eyes with live sliders, drive the 52 ARKit facial blendshapes, play a retargeted full-body motion library with planted feet, and capture stills / turntable movies.

⚠️ Not an Epic Games or Godot Foundation product. Independent community tool by Agile Lens. "MetaHuman", "Unreal Engine", and "Unreal" are trademarks of Epic Games, Inc. "Godot" is a trademark of the Godot Foundation.

Get it

  • Prebuilt demos (sample MetaHuman baked in) from the Releases page:
    • Windows: MetaHumanGodot-win64.zip → unzip → run MetaHumanGodot.exe.
    • macOS (universal, Apple Silicon + Intel): MetaHumanGodot-macos-universal.zip → unzip → run MetaHumanGodot.app. Developer ID-signed + notarized by Apple (ticket stapled) — opens normally. Uses Godot's native Metal backend.
  • From source: install Godot 4.6 (Forward+), then godot --path <absolute-path-to-godot_project> scenes/release.tscn --resolution 1280x1280 (the --path must be absolute). This repo ships the tooling only — bring your own MetaHuman (see [[Bring Your Own MetaHuman]]).

Pages

  • [[Controls and UI]] — keys, mouse, and every panel section explained
  • [[Headless Capture and QA Hooks]] — the full RELEASE_* environment-variable reference
  • [[Bring Your Own MetaHuman]] — exporting + assembling character.glb, and the gotchas
  • [[Lighting Presets]] — the shipped looks and what a preset saves
  • [[Troubleshooting]] — common failures and their actual causes

Version

Current release: v0.4.0 — the "grounded" release (studio floor, pore-level skin detail fix, eye limbal ring + lid shadow, drag-and-drop loading). Full history in CHANGELOG.md.

$ git clone https://github.com/ibrews/MetaHumanGodot.git