/classes
Every class, its own page.
Live on Zoom, Wednesdays at 11a ET, plus Friday office hours and the occasional free livestream. Each page says who's teaching and when — and once a session has happened, what it covered.
Coming up
Free livestream · Wed, Oct 7 · 9am–11am ETLive AMA: Meta's VR Glasses, the Member Toolkit, and What's Nextwith Alex CoulombeA free livestream: ask me anything (yes, including trying Meta's VR glasses at Connect), a tour of every tool and plugin members get, and the classes coming up.Free · Details →Live class · Wed, Oct 28 · 11am–1pm ETVR Cinematics for UE 5.8with Alex CoulombeRecord someone playing your VR game, re-shoot it from new angles, smooth the camera, and render a trailer-ready cinematic.Book a seat · Details →Live class · Wed, Nov 4 · 11am–1pm ETCreative AI Workflow Masterclass, Part 1: Set Up From Scratchwith Alex CoulombeNot just for Unreal. Go from nothing to a working creative AI setup — agents, tool connections, and a memory that keeps them useful.Book a seat · Details →Live class · Wed, Nov 11 · 11am–1pm ETCreative AI Workflow Masterclass, Part 2: Let It Runwith Alex CoulombeGet AI to package builds, run overnight, and make apps and videos without you holding its hand.Book a seat · Details →Live class · Wed, Nov 18 · 11am–1pm ETGaussian Splatting for VR in UE 5.8with Alex CoulombeCapture synthetic splats inside Unreal, train them, and get them rendering smoothly — in the editor and in VR, standalone and PCVR.Book a seat · Details →
Wed, Nov 25No class — Thanksgiving weekThe rest of the year gets announced right after the holiday.
Past sessions
Every one was recorded. Members watch them all in the recordings library.
Live class · Wed, Sep 30 · 11am–1pm ETExporting UE5 to OpenUSD to GLBwith Alex CoulombeA real cross-platform export pipeline: Unreal scenes out through OpenUSD and GLB, then checked in Godot and Three.js.Details →Live class · Wed, Sep 23 · 11am–1pm ETIntro to AR in Unreal 5.8with Yu-Jun YehHandheld AR for Android and iOS from one Unreal project: plane detection, image tracking, and getting it on a device.What we covered →Office hours · Fri, Sep 18 · 1pm–3pm ETOffice Hours — Hand Trackingwith Alex CoulombeFriday office hours on controller-free hand tracking: getting OpenXR hands working, then gestures that move you.What we covered →Live class · Wed, Sep 16 · 11am–1pm ETUnity to Unrealwith Whitt SellersMaking the switch: the concepts that map over, the ones that don't, and why your Prefabs are now Blueprints.What we covered →Live class · Wed, Sep 9 · 11am–1pm ETIntro to PCG & AIwith Alex CoulombeScatter believable environments with PCG — then let an AI agent build the graph for you over MCP.What we covered →Office hours · Fri, Sep 4 · 1pm–3pm ETOffice Hours — Cableswith Alex CoulombeFriday office hours: swingable cables and vines in VR, built and tested live in a headset.What we covered →Live class · Wed, Sep 2 · 11am–1pm ETIntro to Mocap in Unreal 5.8with Alex CoulombeFace and body capture onto a MetaHuman or custom rig — markerless video, phone depth capture, and cleanup.What we covered →Office hours · Fri, Aug 28 · 1pm–3pm ETOffice Hours — Cloth Physicswith Alex CoulombeFriday office hours on real-time cloth: painting cloth data, wind, softer motion, and caching the result.What we covered →Live class · Wed, Aug 26 · 11am–1pm ETIntro to MetaHumans in Unreal 5.8with Alex CoulombeBuilding MetaHumans inside the editor and from your own meshes — realistic and stylized, animated live.What we covered →Live class · Wed, Aug 19 · 11am–1pm ETIntermediate XR in Unreal 5.8with Alex CoulombePast the basics: lighting choices, passthrough, locomotion, and the performance work that keeps XR comfortable.What we covered →Live class · Wed, Aug 12 · 11am–1pm ETIntro to VR in Unreal 5.8with Alex CoulombeHow VR actually works, the headset landscape, and getting an Unreal project running on a headset.What we covered →Live class · Wed, Aug 5 · 11am–1pm ETLive Unreal Training — the first classwith Alex Coulombe & Yu-Jun YehThe free kickoff: the curriculum, the AI philosophy behind it, and a live MetaHuman build from a webcam.What we covered →