/members
The members' side of the lab.
Three tiers, everything behind the curtain: the full class-recording library, standing member pricing, and a vote on what gets taught next that counts for more the higher your tier. $200–$500/mo — cancel anytime.
Cheapest way in!Starter is $200/mo for 3 classes — cheaper than buying them one at a time.
Every class recording
The growing library of live class and cohort recordings — including sessions you didn't attend — searchable and streamable.
Member pricing on everything
Standing discounts on open-enrollment classes, cohorts, and digital pipelines in the store.
Early access to the Lab
First access to Lab tools like xrsim — test any OpenXR Android app locally, no headset needed — and whatever escapes the private repos next.
Vote with extra weight
Members steer what gets taught and built next — your vote counts more, scaled to your tier.
The Spatial Deck presentation library
Every public talk built and delivered in Spatial Deck, consolidated in one place with more context than a conference listing gives you — instead of hunting them down one at a time.
Ask your employer
Many companies cover professional development and continuing education — worth checking your training budget before this comes out of your own pocket.
Possibly a write-off
If you're self-employed or run a business, classes like these can often be deducted as an ordinary business expense that maintains job-related skills. W-2 employees generally can't deduct unreimbursed education costs on federal returns, though a few states still allow it. Not tax advice — check with your accountant.
What each tier actually gets.
| Starter$200/mo | Unlimited$300/mo | Insider$500/mo | |
|---|---|---|---|
| Live Wednesday classes | 3 credits / month | Unlimited | Unlimited |
| Friday office hoursTwo live hours with Alex, every Friday at 1p ET | Uses a credit | Unlimited | Unlimited |
| Every class recording | ✓ | ✓ | ✓ |
| The members' Labxrsim, Forage, Constellation, Promptbook | ✓ | ✓ | ✓ |
| Spatial Deck presentation library | ✓ | ✓ | ✓ |
| Vote on what's taught next | 2x weight | 4x weight | 10x weight |
| Early access to in-progress tools and betasLike Pinchwork, before it opens to everyone | — | — | ✓ |
| The full back catalogSessions that don't surface anywhere else | — | — | ✓ |
| The Gumroad course library | — | — | ✓ |
Pick a tier.
Every tier includes recordings and member pricing. Cancel anytime from your account.
Starter
$200/mo
2 classes + 1 office hours a month
- ✦3 live-class credits every month — 2 classes + 1 office hours, or however you want to split them
- ✦Every class recording
- ✦Member pricing on the store
- ✦2x vote weight on what's taught next
Unlimited
$300/mo
Unlimited classes and office hours
- ✦Unlimited live classes and office hours — no monthly cap
- ✦Every class recording
- ✦Member pricing on the store
- ✦4x vote weight on what's taught next
Insider
$500/mo
Unlimited, plus the stuff nobody else sees
- ✦Everything in Unlimited
- ✦Early access to in-progress tools and betas as they land in the Lab
- ✦The full back catalog — sessions that don't surface anywhere else
- ✦The Gumroad course library, bundled in (redemption codes by email after joining)
- ✦10x vote weight on what's taught next
/members/lab
See what you're getting.
Every tier gets the Lab: tools Alex builds for his own XR and Unreal work, shipping today. About twenty seconds each.
In the members' Lab
xrsim
Test VR apps without a headset — a simulated headset you drive from the browser.
In the members' Lab
Forage
Describe the scene; it finds the right packs in the Unreal assets you already own.
In the members' Lab
Constellation
Your notes as a walk-in star map on Apple Vision Pro.
In the members' Lab
Promptbook
Block a show on a tabletop stage, then promote it to full scale on Vision Pro.
Unreal XR template · in development
The Ultimate OpenXR Template
One Blueprint-only Unreal Engine 5.8 project for Quest, PICO, Android XR and Apple Vision Pro, with hand tracking and gestures built in. It's the starting point for Alex's XR projects, and every fix those projects find goes back into it. Below, an AI drives both hands in a simulator — no headset on, every check passing. More about the template →
Hands. Controllers. A world that responds.
The quick cut: real simulated hands, teleport, physics props and a powered workshop. Fifteen seconds, normal playback speed, with simulator labels visible.
UOXR, before the headset
A 59-second tour of hands, controllers, comfort settings, flight, teleport, props, doors and a working power puzzle. Recorded in Meta XR Simulator and xrsim, ending with the Android APK in PICO Emulator. Simulator labels and window frames stay visible.
AI drives both hands through the menu
Left and right hand selection, stable rays while pinching, real button presses — 18 of 18 checks, no headset.
Pinch gestures, tested by AI
A single pinch is ignored, a one-second two-hand hold opens the menu, a second hold closes it — 9 of 9 checks.
Coming next
Insiders get in-progress tools early. The Unreal plugins are still in development — the plugins page shows where each one stands.
Coming to the Lab · Insider early access
Pinchwork
Hand tracking for Unreal that isn't written for one headset.
Unreal plugin · in development
URKPreviewer
See your Unreal scene in the headset while you're still editing it.
Learn more →Unreal plugin · in development
URMBridge
Unreal for the speed, RenderMan for the frame — one menu click.
Learn more →Unreal plugin · in development
SceneAudit
Numeric verdicts on 3D placement — floating, offset, wrong scale — before anyone sees the shot.
Learn more →Free & open source
Blueprint Anti-Pasta
Blueprint spaghetti met its match: one shortcut and the graph lays itself out.
Get it on GitHub →Every tool, one reel
The whole Lab and every plugin in a little over three minutes.