ue5-testflight
4Fully autonomous UE5 → TestFlight pipeline for iOS, visionOS, and macOS. One command.
The story
One command triggers build → sign → upload → distribute. Thirty to sixty minutes later your Unreal build is live in TestFlight with internal and external groups notified. Cook and stage via RunUAT, Info.plist patching, auto-incrementing build numbers with no gaps — every manual step of the Apple distribution dance, automated.
Highlights
- ✦iOS, visionOS, and macOS targets from the same pipeline
- ✦Auto-increment CFBundleVersion tracked in a file — no collisions, no gaps
- ✦Privacy strings and bundle ID patched automatically
- ✦Designed to run unattended via launchd — overnight builds that ship themselves
More in Unreal Engine
Blueprint Auto Layout
Pin-aware auto-layout for Unreal Blueprint graphs. Or as it should be called: ANTI-PASTA.
unreal-mac-getstats-fix
Runtime fix for the UE editor crash-on-launch on macOS 26 Tahoe. No source rebuild.
UE OpenXR Passthrough
PCVR passthrough for Unreal via raw OpenXR — no 500MB Meta XR Plugin required.
Want this level of depth on your own project?
The classes teach the same production techniques these repos are built with — scar tissue included.