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BurgerBandit

0

A fast-food heist game designed by an 8-year-old — the more you steal, the fatter and slower you get.

The story

Play a masked burglar breaking into four parody fast-food joints — Burger Barn, Queen Burger, Freckle's, Papa Rooster's — to steal as much food as you can carry while guards patrol and give chase. The core joke is also the core mechanic: finished food scores more than raw ingredients but fattens you up faster, and fatness is real physics — four visual stages, a growing collision radius, and a speed drop from sprint to waddle, until the final stage starts an 8-second countdown to get out before you're arrested. Rare veggie pickups heal and speed you up, which the burglar resents every time.

Highlights

  • Designed by an 8-year-old, built in pure SpriteKit — no dependencies
  • Four parody restaurants, each with its own layout, security team, and tagline
  • Fat physics: 4 visual growth stages, bigger collision radius, speed drops to a waddle
  • Final fat stage starts an 8-second escape timer before you're arrested
  • 3 difficulty levels; veggie pickups heal and boost speed (reluctantly)
$ git clone https://github.com/ibrews/BurgerBandit.git