Alex CoulombePresents

/videos

The build log, on camera.

Six hundred-plus videos of experiments, talks, and tutorials on youtube.com/@ibrews. Here's the curated path in — most of these pair with a repo or Lab project on this site.

Featured · Vision Pro

Everything I've Built for Apple Vision Pro So Far

The grand tour: Unreal, Godot, RealityKit, Gaussian splats, hand tracking — every AVP experiment in one sitting.

Vision Pro

The full demo: cast images and video onto real walls, dial in projector specs, and export a rig for MadMapper.

June 2026 feature update: spatial audio speakers, multi-projector workflow, and the complete creative rig.

Shadow puppets meet projection mapping — a creative experiment built with Project Ion.

The Lab project, running live: UE simulating, RealityKit rendering.

Lumen global illumination mirrored across the bridge into RealityKit.

The Live Link Previewer: streaming a live UE editor scene to device without a packaged build.

Spatial masking and cropping of a MetaHuman in the visionOS 27 runtime — UnRealityKit Bridge in action.

The engine fix from the Unreal × visionOS punch list, demonstrated.

Full skeletal mesh with skinning streaming across the UnRealityKit Bridge.

Unreal

The work that became Pinchwork.

Chaos cloth and destruction that hold up in a real budget — where the cost actually goes, and what to spend it on.

Bring your own full-body mesh into the 5.8 MetaHuman pipeline, then override the materials it hands you.

Godot

The pipeline behind the MetaHumanGodot repo.

The VR preview build: room-scale MetaHuman on Quest via Godot 4.7-beta3.

AI

The multi-machine agent system, explained by its operator.

Theatre

Behind the scenes of live actors performing in headsets.

Talks

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600+ videos and counting. The algorithm fears him.