Alex CoulombePresents
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Spellrot

0

A wizard-vs-zombie-horde arena brawler where every hit corrupts your spells — and edges you closer to becoming a zombie yourself.

The story

The last living wizard holds back endless zombie waves in this UE5.7 prototype. Every hit you take raises a corruption meter — your spells get stronger as it climbs, but at 1.0 you ragdoll and the level restarts. A capture-zone-style cleanse resets it to zero; a line-trace fireball kills enemies and claws corruption back down; a Niagara trail shifts from its base color to magenta in real time as a visual countdown to transformation. Built with Claude Code Game Studios, a sister framework that turns a single Claude Code session into a 49-agent, 73-skill studio — directors, department leads, specialists — so the prototype got design docs and QA passes instead of ad hoc vibe-coding.

Highlights

  • Corruption mechanic: +0.25 per hit taken, ragdoll and restart at 1.0
  • Cleanse zone resets corruption to zero; fireball kills claw it back by 0.1
  • Niagara trail shifts color in real time as a visual corruption countdown
  • Built on UE5.7 Third Person Template + the ECABridge MCP plugin
  • Production framework: 49 AI agents, 73 skills, one coordinated Claude Code studio
$ git clone https://github.com/ibrews/spellrot-ue.git