Alex CoulombePresents
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Persona Live

visionOS app · private, in development

Your Vision Pro Persona, driving a live MetaHuman.

An Apple Vision Pro wearer's Persona becomes the performer for a MetaHuman character. The headset is a capture and display client: it streams what its sensors see to a desktop Unreal solver and renders back what the solver computes. Persona Live is the visionOS and RealityKit half of that live-performance pipeline.

Face first, then body

Face puppeteering works end to end: the headset evaluates MetaHuman face controls on device and skins one or more characters from the incoming stream, so a single performance can drive several MetaHumans at once. The newer body path streams head and hand tracking from the headset to a desktop Unreal pipeline that solves a full-body pose from that sparse input. It is still in progress.

Join a live show

A separate path lets the app join a show over a relay as audience or as a password-gated performer, with audio and face controls arriving together. That path is verified in the visionOS Simulator only; a physical Vision Pro test and a deployed relay are the next gates.

At a glance

  • ✦Apple Vision Pro, visionOS and RealityKit
  • ✦Persona video, face and body streams run at the same time
  • ✦Face tracking proven end to end; body tracking in progress
  • ✦Not yet released

Download the public build.

Download the ZIP, choose Extract All, and double-click FabelShowcase.exe in the extracted folder. Then read the devlog for the prompts, failures, fixes and packaged QA evidence behind it.

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