Live class · Intro · 2 hours · Past session
Intro to AR in Unreal 5.8
with Yu-Jun Yeh
Wed, Sep 23 · 11am–1pm ET
Taught live on Zoom and recorded.
About this session
Augmented reality on phones and tablets from one Unreal project — setup that actually works, plane detection, image tracking, and deploying to a real device.
What we covered
This session walked through building augmented reality applications in Unreal Engine using the Handheld AR template for Android and iOS. Yu-Jun Yeh covered SDK setup, provisioning, packaging requirements, and common version compatibility pitfalls across modern engine releases. The class demonstrated extending the default template with custom UI controls, plane-detection spawning, and multi-target image tracking.
- 01Configured Android and iOS development environments, SDK and NDK versions, and device developer modes.
- 02Reviewed engine version compatibility, packaging workflows, and Vulkan versus OpenGL requirements across Unreal releases.
- 03Explored the Handheld AR template structure across game modes, AR pawns, and UI widgets.
- 04Inspected runtime plane detection, hit testing, and gesture manipulation for spawned placeable actors.
- 05Added custom UMG interface buttons to toggle actor visibility and cycle dynamic material colors.
- 06Constructed an isolated test level with lighting and mouse cursor controls to debug Blueprint logic.
- 07Deployed interactive modifications directly to a connected Android tablet using engine Quick Launch.
- 08Created AR Candidate Image data assets and configured simultaneous tracking within AR Session Config.
- 09Scripted runtime geometry detection to spawn actors aligned to tracked physical reference images.
AI summary of the session recording's transcript — the recording itself is the source of truth.
Your instructor
Yu-Jun Yeh
Lead developer · senior creative technologist
Lead developer on Alex's studio team since 2021: colocated Meta Quest experiences, mixed reality capture, motion capture pipelines, and multiplayer Unreal for live events.