Alex CoulombePresents
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Live class · Intermediate · 2 hours

Gaussian Splatting for VR in UE 5.8

with Alex Coulombe

Wed, Nov 18 · 11am–1pm ET

Live and interactive on Zoom. Every seat includes the recording and class materials.

Members attend with their membership. Runs with 5+ signed up; under that by the Tuesday before, everyone gets a coupon worth 110% of what they paid or a full refund, their choice. Student or between jobs? Email for a sliding-scale seat — no questions asked.

Coming to more than one? Membership covers live classes every month, plus every recording.

About this class

Gaussian splats, start to finish, for VR. Capture synthetic splats from inside Unreal, train them, and then do the hard part: getting them to render smoothly not just in the editor, but in a headset — both standalone and PCVR.

What you'll learn

  • Capturing synthetic splat data from an Unreal scene
  • Training the splat
  • Bringing it back into Unreal 5.8
  • Getting smooth frame rates in VR on standalone and PCVR

Your instructor

Alex Coulombe

Epic Games Authorized Instructor

Runs Manhattan's first Unreal Authorized Training Center and has spent ten years shipping real-time XR for architecture, live theater, and brands — now mostly on Apple Vision Pro, Quest, and AI-driven pipelines.