Live class · Intermediate · 2 hours
Deep Dive with Lumen for UE 5.8
with Sean Spitzer
Wed, Oct 21 · 11am–1pm ET
Live and interactive on Zoom. Every seat includes the recording and class materials.
Members attend with their membership. Runs with 5+ signed up; under that by the Tuesday before, everyone gets a coupon worth 110% of what they paid or a full refund, their choice. Student or between jobs? Email for a sliding-scale seat — no questions asked.
Coming to more than one? Membership covers live classes every month, plus every recording.
About this class
Sean Spitzer, who spent seven years teaching Unreal to studios like Pixar, DreamWorks, and Blizzard as a senior instructor at Epic Games, goes deep on Lumen in Unreal 5.8, with special attention to the new Lumen Lite — a faster, medium-quality global illumination mode, in Beta in 5.8. When should you reach for it instead of full Lumen? How does it hold up on mobile and standalone hardware? And what does it actually look like side by side?
What you'll learn
- How Lumen lights your scene in 5.8, and where the cost goes
- What Lumen Lite is and when to choose it over full Lumen
- Lumen Lite on mobile and standalone devices: what works
- Side-by-side comparisons, and the settings that matter most
Your instructor

Sean Spitzer
Unreal Technical Director · Art Director
Sean Spitzer is an Unreal Technical Director, Art Director, and Unreal Engine specialist with over two decades of experience across gaming, film, broadcast, AR/VR, and virtual production. He has worked with industry leaders including Sony Pictures Animation, Epic Games, Unity Technologies, and The Famous Group, supporting major studios such as Blizzard, Riot Games, Pixar, Disney Animation, DreamWorks, and Netflix. Sean's expertise spans Unreal Engine pipelines, lighting, materials, virtual production, technical art, and team leadership, with a strong background in mentoring artists. He has developed training programs and created cutting-edge real-time experiences for games, film, and live broadcast environments.