Alex CoulombePresents
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Live class · All levels · 2 hours · Past session

Live Unreal Training — the first class

with Alex Coulombe & Yu-Jun Yeh

Wed, Aug 5 · 11am–1pm ET

Taught live on Zoom and recorded.

About this session

The free session that started the Wednesday series — what the curriculum covers and why AI runs through all of it, plus guest tutorials and a live MetaHuman build to close.

What we covered

This introductory session outlined upcoming Unreal Engine training topics and explored modern production workflows spanning AI integration, spatial computing, and cross-platform export. Instructors Yu-Jun Yeh and Saurabh Saxena presented demonstrations on Blueprint initialization timing and runtime glTF web exports. Alex Coulombe concluded with live walk-throughs of Live Link Hub webcam facial capture and in-editor mesh-to-MetaHuman conversion.

  1. 01Structuring AI context with documentation and Model Context Protocol for real-time engine workflows.
  2. 02Reviewing Epic sample projects and templates including Collab Viewer, City Sample, and procedural generation environments.
  3. 03Yu-Jun Yeh demonstrated BeginPlay execution order differences between single-player and multiplayer Blueprint pawns.
  4. 04Resolving invalid pawn references during level startup using event dispatchers and timed verification.
  5. 05Saurabh Saxena demonstrated runtime level export to a lightweight Three.js web viewer via glTF.
  6. 06Routing a live webcam feed through Live Link Hub to drive MetaHuman facial animation.
  7. 07Importing a custom 3D character mesh from Fab into the editor.
  8. 08Using the in-editor MetaHuman Character autosolve tool to fit rigs and materials to imported geometry.
Live Link HubMetaHumanglTF ExporterBlueprintsFabCollab ViewerProcedural Content Generation (PCG)Three.jsApple Vision ProBlender

AI summary of the session recording's transcript — the recording itself is the source of truth.

Your instructors

Alex Coulombe

Epic Games Authorized Instructor

Runs Manhattan's first Unreal Authorized Training Center and has spent ten years shipping real-time XR for architecture, live theater, and brands — now mostly on Apple Vision Pro, Quest, and AI-driven pipelines.

Yu-Jun Yeh

Lead developer · senior creative technologist

Lead developer on Alex's studio team since 2021: colocated Meta Quest experiences, mixed reality capture, motion capture pipelines, and multiplayer Unreal for live events.