Live class · All levels · 2 hours · Past session
Live Unreal Training — the first class
with Alex Coulombe & Yu-Jun Yeh
Wed, Aug 5 · 11am–1pm ET
Taught live on Zoom and recorded.
About this session
The free session that started the Wednesday series — what the curriculum covers and why AI runs through all of it, plus guest tutorials and a live MetaHuman build to close.
What we covered
This introductory session outlined upcoming Unreal Engine training topics and explored modern production workflows spanning AI integration, spatial computing, and cross-platform export. Instructors Yu-Jun Yeh and Saurabh Saxena presented demonstrations on Blueprint initialization timing and runtime glTF web exports. Alex Coulombe concluded with live walk-throughs of Live Link Hub webcam facial capture and in-editor mesh-to-MetaHuman conversion.
- 01Structuring AI context with documentation and Model Context Protocol for real-time engine workflows.
- 02Reviewing Epic sample projects and templates including Collab Viewer, City Sample, and procedural generation environments.
- 03Yu-Jun Yeh demonstrated BeginPlay execution order differences between single-player and multiplayer Blueprint pawns.
- 04Resolving invalid pawn references during level startup using event dispatchers and timed verification.
- 05Saurabh Saxena demonstrated runtime level export to a lightweight Three.js web viewer via glTF.
- 06Routing a live webcam feed through Live Link Hub to drive MetaHuman facial animation.
- 07Importing a custom 3D character mesh from Fab into the editor.
- 08Using the in-editor MetaHuman Character autosolve tool to fit rigs and materials to imported geometry.
AI summary of the session recording's transcript — the recording itself is the source of truth.
Your instructors

Yu-Jun Yeh
Lead developer · senior creative technologist
Lead developer on Alex's studio team since 2021: colocated Meta Quest experiences, mixed reality capture, motion capture pipelines, and multiplayer Unreal for live events.