Hey folks!
Quick reminder: tomorrow, Wednesday, October 21 at 11:00 AM ET, we have a guest class I'm super excited about. So much so that even though I'm in Rome, I'll still be listening in.
Deep Dive with Lumen for UE 5.8, with Sean Spitzer
Sean was one of my bosses at Epic Games, on the team that creates Epic's educational content. He's one of the sharpest people I know at explaining effectively how Unreal actually works and how it benefits production workflows. He's brilliant at it.
For seven years Sean was a senior instructor at Epic, teaching Unreal to studios like Pixar, DreamWorks, and Blizzard (occasionally I joined him!). Before and since, he's been a Technical Director and Art Director across games, film, broadcast, AR/VR, and virtual production, with time at Sony Pictures Animation, Unity, and The Famous Group along the way.
Getting him to spend two hours on Lumen in our live Wednesday class is a real opportunity. A person who taught this to the biggest studios in the world, answering your questions, live.
What he's covering
- How Lumen lights your scene in 5.8, and where the cost goes
- Lumen Lite, the new faster, medium-quality global illumination mode (Beta in 5.8): what it is and when to choose it over full Lumen
- How Lumen Lite holds up on mobile and standalone devices
- Side-by-side comparisons, and the settings that matter most
If you've ever wondered whether you can afford Lumen on your target hardware, this is the class.
Join us!
Members attend with their membership. Already registered? Your Zoom link is in your confirmation email, and the Zoom confirmation has an "add to calendar" button if you haven't saved it yet.
Can't make it live? The recording is yours afterward.
Hope to see you there!
— Alex
Friendly neighborhood Unreal authorized instructor
