Alex CoulombePresents

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Class materials

One folder per class — slides, project files, and course content. Sign up for a class and its folder opens for you; members get every folder, including the cross-class library.

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Use the email you bought your class with — access is tied to your order, so there is nothing to redeem.

Intro to VR in Unreal 5.8

Aug 12, 2026

How virtual reality actually works, the current headset landscape, and getting an Unreal project running on a headset.

2 items

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Intermediate XR in Unreal 5.8

Aug 19, 2026

Past the basics: interaction, locomotion, and the performance work that keeps an XR build comfortable.

1 item

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Intro to MetaHumans in Unreal 5.8

Aug 26, 2026

Building, customizing, and animating MetaHumans, and getting one into your own project.

1 item

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Mocap in Unreal 5.8

Sep 2, 2026

Motion capture into Unreal — capture options, cleanup, and retargeting onto your character.

1 item

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Intro to PCG & AI

Sep 9, 2026

Procedural Content Generation in Unreal, and where AI tooling genuinely speeds up the work.

1 item

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Unity to Unreal

Sep 16, 2026

The transition class: what maps across, what doesn't, and the habits worth unlearning.

1 item

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Exporting UE5 to OpenUSD to GLB

Sep 30, 2026

A real cross-platform export pipeline: Unreal scenes out through OpenUSD and GLB without losing what matters. Then we'll see what they look like in Godot and ThreeJS.

2 items

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Intro to AR

Sep 23, 2026

Augmented reality fundamentals and building your first AR experience in Unreal.

1 item

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MetaHuman Clothing Physics in UE 5.8

Oct 14, 2026

MetaHuman clothing and cloth physics with guest instructor Franco Vilanova.

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Deep Dive with Lumen for UE 5.8

Oct 21, 2026

Lumen and the new Lumen Lite in Unreal 5.8, with guest instructor Sean Spitzer.

1 item

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VR Cinematics for UE 5.8

Oct 28, 2026

Recording VR gameplay and turning it into a rendered cinematic.

1 item

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Creative AI Workflow Masterclass, Part 1

Nov 4, 2026

Setting up a creative AI workflow from scratch.

1 item

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Creative AI Workflow Masterclass, Part 2

Nov 11, 2026

Letting AI agents run long jobs unattended.

1 item

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Gaussian Splatting for VR in UE 5.8

Nov 18, 2026

Synthetic splats captured in Unreal, trained, and rendered in VR.

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The members' library

Members

Cross-class material that doesn't belong to any single session — reference decks, starter projects, and the back catalog of course content from earlier training.

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Class Materials · Alex Coulombe Presents